5 Lessons Learned
Let’s face it. We all love getting a deal. It’s a well-known fact that many retailers just mark up their prices so they can reduce them later on, but I’ll admit I get a small thrill out of seeing that “40% off!” sticker on a price tag. Even the message on my grocery receipt that tells me I saved 23% for being a “member” makes me feel like a smart, savvy shopper.
Well, social games are no different. Since only a small percentage of social gamers will ever spend money on a particular game, sales can be a great way to drive more paying users. Here at Viximo, we’ve developed a variety of tools to help us run sales and promotions in a fun and engaging way. This is a short list of what we’ve learned along the way.
1. Create a sense of urgency.
We’ve experimented with various timeframes for sales, ranging from minutes to days. The result? We’ve shown we can create just as much - or more - lift during a 15-minute sale than a full day or even multi-day promotion. The reason? Social games are played in short increments (a typical session lasts just 2-5 minutes), so there is a relatively small window in which players make purchase decisions. A discount that’s only available for 15 minutes can therefore drive more of these impulse buys. If a player sees that something will be available all week, they’re much more likely to enter into the “Oh, I’ll do it later” mindset.
2. Mix it up.
While we try to run sales with some regularity, we’ve found that you can’t be too predictable. If you start doing special discounts every Friday starting at 5:00, chances are your players will catch on and wait until the end of the week to spend their money. With this in mind, we’ve developed a number of different ways to run sales, and try to make each one unique. Just a couple examples:
- Collectible sales - These multi-day sales reward players for coming back to a game each day with a higher discount on their purchases. Each day they also receive a special prize that they “collect” in a banner above the game.
- Flash sales - These minutes-long sales can happen at any time throughout the day, with little advanced warning.
3. Be relevant.
By far, we’ve seen the most success when we run sales tied to holidays or events. And because we treat every site in our network separately, we can make it relevant to the local culture. For instance, this spring we’ve done promotions for Carnival on Orkut (Brazil), St. Patrick’s Day on Yahoo (US), and Easter on VZNet (Europe).
4. Test your limits.
It’s funny how sometimes you can get more people to buy something when you have a low discount vs. a high one. Without getting too much into the psychology of purchase decisions, I’d say it’s all about the perceived value. Sometimes, “75% off” means “Please, take this crap off my hands”, while “40% off” means “Wow, that’s a bargain”. We’ve tirelessly tested different combinations of discount, messaging, and timing on each of our games and sites to maximize conversion rate and overall revenue.
5. Make it personal.
We’ve built a robust targeting engine to help us run specific promotions to a selected portion of our audience, based on behavioral data. Why? For starters, we can drive the behaviors we want without giving money away - after all, why offer a discount to someone who was probably going to buy anyway? We can also get specific with our messaging when we’re talking to a small group of similar users, driving a higher CTR (up to 60% higher!) on behaviorally-targeted promotions.
Sales are just another example of how we add value to our partners’ already kick-ass games. And through a process of development, marketing, and constant testing, we’re learning more every day. ...