Jennifer Olson's blog

Here it is! Our Social Zone Platform

It's official! Our Social Zone platform, which helps make mobile apps more social, has publicly launched.                  

To put it simply, the Social Zone helps connect a user to their preferred social network in order to play mobile games with their friends. Mobile app makers have a hard time getting noticed on platforms with hundreds of thousands of rival apps. By making the mobile apps more social, we will help the apps spread easier across the user's extended social networks.

Viximo has already made it easier to spread games through social networks on the web, and now with the mobile-focused Social Zone, we're enabling developers to add social hooks to their games played on Android and iOS (iPhone, iPad, iPod Touch) devices.

Our goal with the Social Zone is to amplify the virality of mobile apps being developed; enable players to find, collaborate and compete with friends in real-time; and discover relevant games based on what their friends are playing. With Social Zone, developers can accelerate user acquisition, increase engagement, and drive monetization.

We’re taking years of experience in social games and making it "drop dead simple" for mobile app developers to apply it to the mobile frontier. Learn more about Social Zone and our offerings, including our Social Supergraph, by visiting us at mobile.viximo.com.

No plans this weekend? Give our platform a spin at the 2012 AngelHack events in San Francisco and Boston.  Our goal as a sponsor is to support on-site developers to leverage our mobile SDK to add social hooks to their apps. We will be speaking at both events, 10:30am in San Francisco and 11:25am in Boston. Come by and hack with us, and maybe even win a pretty awesome prize. ...

Mobile Hackathon Success!

Saturday we held our first Boston Mobile Hackathon (pat on the back). We had developers showing up with all kinds of experience, exchanging ideas, swapping knowledge, and making connections through an extraordinary networking environment. It was great fun all while being super productive.

The goal of the event was to showcase some brand new mobile dev tools that are not yet publicly available and bring mobile apps to the next level by adding social networks and cloud service hooks. It was encouraging to see the dedication of all the hackers. We will definitely be hosting another Hackathon in the near future.

Participants submitted video demos of their apps or games to the judges and a winner has been determined based on the best use of the "Vixivey" mobile technologies. That winner is Dave Owens (pictured below: middle) from TapWalk who built a massively multi-user real-time continuous game of the geek classic "Rock, Paper, Scissors, Lizard, Spock!" Congrats, Dave!

A big thanks to Kinvey for co-organizing the event, to WorkBar for providing us the perfect location, and to b.good & Hot Tomatoes for keeping our hackers energized by filling bellies with the best grub in town.

Hack on!

Happy Holidays!

Isn't our tree lovely? Happy Holidays everyone!

 

Warm wishes,