You're reading this copy because it spilled out of my head, I popped it into a doc and pressed a few buttons that served it up for you in whatever device or medium you have handy. Your car may be reading it to you as you drive, you may be scanning it on your phone on the metro, or at your desk as you sip your soup. What's cool is that you no longer wonder or care what happened between my writing it and your uptake. Someone, or something else is responsible to make sure the bits were posted, a network moved it, your device could find it and give it to you, and someone actually got paid to enable that process.
At our upcoming Hackathon in Boston, we'll be sharing a first glimpse of our Android SDK for mobile app developers who want to add social hooks to their apps and games. Sure, some Android games can connect to your personal network of friends on Facebook now, but how does that happen? What the players don't see or likely care about is how much time the app developers need to spend keeping their apps updated to take advantage of the back-end services that the social networks provide. That's where Viximo shines.
By leveraging this newest SDK, mobile app developers can write their social network integrations once, and we'll take care of the heavy lifting and updates when they're ready to open their games up to the world of users on multiple social networks. Heck, we'll even take care of native messaging, real time presence detection, recommendations and tracking requirements for those platforms too. We've been doing it on the web for years, and now we're going mobile. Learn more at the Hackathon and watch for detailed resources posted to the site coming soon.
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