Virtual Goods. Real revenue.

Cupcake

Virtual flirts. Teddy bears. And yes, cupcakes. People are sharing digital gifts like there's no tomorrow. Only there IS a tomorrow. By 2012, more than 900 million consumers and $10.3 billion in business will be driven by virtual goods. Viximo brings web publishers the next-generation platform that makes the new virtual economy a reality.

Traditional online advertising doesn’t generate the numbers it used to. But virtual goods have explosive revenue potential — and getting in on it is easy. We’ve developed a turnkey solution for gift giving, from content generation to storefront and gift box to payment processing. The cherry: more profit for you without a lot of work.

Monetize your audience via a reliable revenue-share model between artists and sites, as well as measurement and analytics tools to track sales.

Engage your audience with imaginative independent designs and high-profile branded goods.
Leverage the creativity, motivation and competition of thousands of world-class designers who specialize in interactive web and iPhone® applications.
Feed the growing demand for more exciting, more personalized gifts.
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Real Revenue. Real Value

$1.5B

2007

Global market for virtual goods.

$35M

2008

Facebook earnings from virtual goods

$100M

2009

Facebook earnings from virtual goods

$7B

2010

Global market for virtual goods