gosh aren’t we
just so helpful?
Viximo collaborated with SuperData Research to develop this in-depth view into the trends and major players affecting the social gaming industry across the globe, with a focus on social networks outside of Facebook.
2009 proved to be the defining year for social gaming, firmly establishing the genre as a legitimate revenue opportunity poised for swift growth. As the industry continues to evolve, we expect to see a number of key developments.
Viximo and Virtual Greats teamed up to produce the industry's first comprehensive analysis of the Branded Virtual Goods market. This in-depth report describes how Branded Virtual Goods are a lucrative business opportunity for Brands, Social Networks and Developers of Social Games and Virtual Worlds.
In May 2010, Viximo polled 85 social game developers to understand their perspective in developing and distributing social games on Facebook and other social networks. This report contains this survey data, insights on the social gaming distribution model, and predictions for how we expect the industry to evolve.
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EXTERNAL MONITORING REPORTS
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