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Virtual Goods and Social Gaming Industry Outlook
By Brian Balfour, Ravi Mehta and Zeenat Rasheed
2009 proved to be the defining year for social gaming, firmly establishing the genre as a legitimate revenue opportunity poised for swift growth. As the industry continues to evolve, we expect to see a number of key developments.
What we cover
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Size of the social gaming and virtual goods market
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Use of Facebook Credits as a monetization platform
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Rise of branded virtual goods
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